Showing posts with label wired. Show all posts
Showing posts with label wired. Show all posts

Sunday, May 23, 2010

This is your brain on Internet

Here's how I normally read things on the internet: several tabs, usually between four and eight, worth of Firefox are open, two of which--Gmail and Twitter--provide automatic updates when I receive an email, chat, or tweet. Music or a podcast is usually playing, controlled both via my MacBook's F7-F9 buttons and a series of virtual buttons located on the bottom of my Firefox window via an add-on called FoxyTunes. (If my iTunes is not active, this most likely means I'm sitting in front of a TV or watching Hulu or Netflix or whatever on my additional monitor.) I do most of my reading within Google Reader, where I can see the other dozens of unread posts and feeds waiting for me. In short, I'm rarely focused on reading one thing at any given time. And, of course, the content of the reading itself is different--hyperlinks mean that nothing is self-contained.

I'm not sure this a good thing.

Wired has just published an excerpt from Nicolas Carr's The Shallows, in which the author examines the effect of exactly this type of multitasking on the human brain. After detailing the requisite MRI scanning differences between regular internet users and infrequent internet users--suggesting that technology usage changes, in real and measurable ways, the very wiring of human brains--Carr says this:

Research was painting a fuller, very different picture of the cognitive effects of hypertext. Navigating linked documents, it turned out, entails a lot of mental calisthenics--evaluating hyperlinks, deciding whether to click, adjusting to different formats--that are extraneous to the process of reading. Because it disrupts concentration, such activity weakens comprehension.

[snip]

The Internet is an interruption system. It seizes our attention only to scramble it. There's the problem of hypertext and the many different kinds of media coming at us simultaneously. There's also the fact that numerous studies--including one that tracked eye movement, one that surveyed people, and even one that examined the habits displayed by users of two academic databases--show that we start to read faster and less thoroughly as soon as we go online. 

And most interesting of all:

When we adapt to a new cultural phenomenon, including the use of a new medium, we end up with a different brain, says Michael Merzenich, a pioneer of the field of neuroplasticity. That means that our online habits continue to reverberate in the workings of our brain cells even when we're not at a computer. We're exercising the neural circuits devoted to skimming and multitasking while ignoring those used for reading and thinking deeply.

We're not looking for quality content so much as constant content. (From this perspective, it sorta makes sense why people don't want to pay for content on the internet.) I'm not sure how helpful it is to ask whether new realities of this type are good or bad, but shouldn't we try to pay attention to things? In addition to keeping these reading and comprehension muscles in shape for situations in which we really need them, I'd like to think, as someone whose writing is probably never read through any medium other than the internet, that people are doing more than just skimming.

Now, I'm not planning on changing the majority of my internet reading habits because a large portion of the reading I do is meant to be skimming. I skim/read probably more than one-hundred posts and articles per day for my blogging gigs, where I'm mostly just searching and sifting for good stuff to write about. But I am going to try to make an effort to pay attention to the internet writers who have earned my attention through their consistent excellence: the Joe Posnanskis, the Josh Wilkers, the Rob Walkers, the Ariels. Both because they deserve it and because I want to be present in the things that I do. Eat while you're eating, and all that.

(This is maybe the main benefit of printed books at this stage of history--the reading experience itself is different because the medium is more focused. Does that mean that only content of a high quality--content that deserves to be read, not skimmed--should be printed? Possibly. It's definitely something for traditional media companies to consider.)

But yeah, let's try to pay attention to what we're reading. Some of it, at least, is worthy of our attention.

Tuesday, January 26, 2010

Are Videogames Changing the NFL?

In one of the most memorable scenes of Don DeLillo's novel White Noise, a toxic cloud--what DeLillo famously called an airborne toxic event--hovers over the small town in which the narrative's main protagonist, Jack Gladney, lives. Here is Gladney making small talk with a member of the emergency personnel called into action during the emergency:

"That's quite an armband you've got there. What does SIMUVAC mean? Sounds important."
"Short for simulated evacuation. A new state program they're still battling over funds for."
"But this evacuation isn't simulated. It's real."
"We know that. But we thought we could use it as a model."
"A form of practice? Are you saying you saw a chance to use the real event in order to rehearse the simulation?"
"We took it right into the streets."
"How is it going?" I said.
"The insertion curve isn't as smooth as we would like. There's a probability excess. Plus which we don't have our victims laid out where we'd want them if this was an actual simulation. In other words we're forced to take our victims as we find them. We didn't get a jump on computer traffic. Suddenly it just spilled out, three-dimensionally, all over the landscape. You have to make allowances for the fact that everything we see tonight is real. There's a lot of polishing we still have to do. But that's what this exercise is all about."

I immediately thought of this passage when I began reading a recent Wired story, "Game Changers: How Videogames Trained a Generation of Athletes." It's a supremely good article, but here are some highlights:

For more than 30 years, sports videogames have been focused on simulating real-life athletics more and more perfectly. But over the past decade, games have moved beyond just imitating the action on the field. Now they’re changing it.

And:

“These games nowadays are just so technically sound that they’re a learning tool,” says Tim Grunhard, an All-Pro center for the Kansas City Chiefs in the 1990s who now coaches high school football in the Kansas City area, where he encourages his players to use Madden to improve their knowledge of football strategy and tactics. “Back when I was playing football, we didn’t realize what a near or a far formation was, we didn’t really understand what trips meant, we didn’t understand what cover 2, cover 3, and cover zero meant,” Grunhard says, charging through jargon that’s comprehensible only to Madden players and football obsessives.

And, in addition to teaching football strategy and terminology, Madden might make you a better athlete:

But this activity isn’t just an exercise in self-obsession. Whether they know it or not, these athletes may actually be strengthening their brains. Cognitive scientists have published a series of studies demonstrating that playing fast-paced action videogames — mostly first-person shooters like Call of Duty and Halo — can alter “some of the fundamental aspects of visual attention,” as a paper published in the July 2009 issue of Neuropsychologia put it. By training on these games, researchers found, nongamers can achieve faster reaction time, improved hand-eye coordination, and greatly increased ability to process multiple stimuli. Studies have demonstrated that military pilots and laparoscopic surgeons can improve their professional skills by playing videogames. It’s not much of a leap to think that athletes could, too.

DeLillo often seems prophetic, but this is becoming ridiculous.